For those unfamiliar, ray tracing is graphics rendering technique for creating more life-like light and shadows in a given scene.
VANCOUVER, B.C. -Computer simulations and video graphics are about to get a lot more real.
Nvidia launched its new Turing architecture at Siggraph 2018 and announced three new pro-oriented workstation graphics cards in its Quadro family, dubbed as the Turing-based Quadro RTX the "world's first ray-tracing GPU" company claims it is the biggest leap since the company introduced CUDA in 2006.
Ray-tracing performance can be boosted even further by pairing the GPUs with Nvidia's NVLink technology, providing up to 96 gigabits of memory and 100GB-per-second data transfer speeds from two RTX 8000 chips. In fact, Nvidia says it can achieve 10 GigaRays a second at peak. One of the features of Turing these cards all share are RT Cores, as NVIDIA calls them, which are responsible for the accelerated ray tracing the manufacturer is pushing very heavily. The company's top GPU, the RTX 8000, packs 4,608 CUDA Cores, 576 Tensor Cores and 48GB of memory and will retail for $10,000. Nvidia's previous Pascal processor has 11.8 billion transistors. The other cores leveraged, Tensor, are stated to accelerate deep learning training and inferencing, providing up to 500 trillion tensor operations a second.
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Company CEO and founder Jensen Huang took to the stage here at the annual ACM Siggraph conference to announce the new products before a packed hall of graphic artists and design professionals on August 13.
Ray tracing is what makes shadows and light render more realistically in a computer-generated scene but it's a hard effect to obtain in real-time as it requires substantial computing power.
The cards will incorporate "new and enhanced" VR technology such as variable rate shading, multi-view rendering and VRWorks audio and represent the first implementation of 16 Gb GDDR6 memory from Samsung, supporting applications including 8K film production and post, the company said.
The big news is that the new cards can perform ray tracing in real time. It could also open up the possibility of using ray tracing in video games, which has largely been avoided due to its inability to render quickly.
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"NVidia started with its pursuit to produce the most awesome imagery within one 30th of a second, at the price-point consumers would pay for".
"Turing is about to turn the graphics industry on its head". However, we wonder if the next-gen gaming GPUs from Nvidia will be based on the Nvidia Turing architecture or not.
Availability Quadro GPUs based on Turing will be initially available in the fourth quarter.
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