In Fallout 76, nukes are your play thing

Fallout 76 got an info blowout during Bethesda's E3 2018 press conference, as expected.

Bethesda has become well-known for bringing games out not long after their initial announcement.

One of the big questions about Fallout 76 is whether or not it will support mods. New Fallout creatures will debut in the game, some based on West Virginia folklore. That is trickier when you get into an online world, but we're definitely committed to that. It looks like we'll start playing at Reclamation Day, the day when the Vault actually opens back up to the Wasteland. Let us know in the comments below.

According to Howard, the main crux of the story revolves around a quest given to you by your Overseer.

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"That's completely insane to think about, that a game company this size is focusing on West Virginia, but it really can do everything, but just sort of capitalize and express what West Virginia has to offer and really all the cool stories and culture and history that the state has", he said. Even better, you won't have to wait for a future date as they are available tonight, though no exact time has been given.

Fallout 76 will be available for PlayStation 4, Xbox One, and PC on November 14th.

The 2D title sees you maintaining your own vault in the Wasteland by building rooms, sending teams out for resources and generally upping the population.

We already saw the Fallout 76 teaser during Microsoft's presser, but now Bethesda has announced that the game has online multiplayer - it's a sort-of MMO.

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For those who missed the conference, Fallout 76 is a multiplayer survival game that allows dozens of players to inhabit one world.

Unique to Fallout 76 are nuclear armaments that can be completely controlled by players. There are a few scattered around the map, and to use them you'll first need to find the nuclear launch codes and from what Bethesda showed, it seems that's done by killing hoards of monsters. When joining up with friends, all your progression comes with you as well. This time around C.A.M.P.'s are not being presented as the focal point for a huge chunk of the experience - as Settlements were in Fallout 4 - which is a brilliant move, making it optional.

Fallout Shelter is like a break from the more action-based pace of the main Franchise series.

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