Halo Infinite Announced At Xbox's E3 Briefing

Kicking off their E3 press conference, Microsoft pulled the curtain back on the next Halo title from 343 Industries, which will see Master Chief and Warthogs return. The game will be playable for Xbox One and PC. The first is the acquisition of four independent games studios.

O'Connor also says that Master Chief is "slightly more important now than he has ever been" and that he wasn't too surprised by the negative reaction of fans to the relative dearth of the famed character in Halo 5: Guardians.

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Spencer is far from the only one talking about streaming: Ubisoft CEO Yves Guillemot said that streamed games will replace consoles some time after the next console generation, and EA has announced its own cloud streaming service.

As Polygon reports, away from games Microsoft made two significant announcements. After all, the Xbox has the advantages of brand recognition, several big franchises, marketing muscle, and Microsoft money. Whereas "Ready to Start" is manually configured by developers as they build their game, FastStart studies how gamers play the title and works out which files are needed to begin playing the game.

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O'Connor also revealed in a couple subsequent posts that Halo Infinite will feel like a new adventure and be a good starting point for newcomers to the saga.

Halo Infinite opened up the Xbox E3 briefing, with a trailer that evokes the very first trailer that Bungie used to reveal the Halo series. That seems like a stretch, but you never know with this insane games industry of ours. It has acquired U.K. -based Playground Games and has letters of intent to buy Ninja Theory of Cambridge, U.K.; Undead Labs of Seattle; and Compulsion Games of Montreal. Halo: Infinite will be powered by 343 Industries' new Slipspace engine, and the developer confirmed to The Verge that the game will be available on both Xbox One and Windows 10. "Our answer? We commit and harness the full breadth of our resources at Microsoft to deliver on the future of play".

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